UPDATE!
We will start to do weekly updates onto our homepage every Monday. I’m going to kick it off, and then Ali Ismail, our public relations officer will take over for me.
First club meeting!
I’m currently awaiting a room from the computer science department. The meetings this semester will be from 12:00-1:00pm on Tuesdays. We may have our first meeting be this Thursday, February 11th at noon in one of the rooms on the first floor of the computer science building. I will keep you updated as soon as I have a set location and date.
GDC!!!
With help from our ICC Representative, Sean Butler, we’ve secured funding to take 8 people to GDC this year! *round of applause* Sean and I are taking 6 lucky club members to GDC. To join us for GDC, simply email the club email, csuf...@gmail.com with your name, email, cell phone, current year at Cal State Fullerton, major, and most importantly, how and why you think GDC will help you grow as a game developer/you should go. We will be going through the applications this Friday 2/12, so you have until Thursday night at midnight to send us the information. We will announce who is going shortly thereafter.
Pre-GDC Meeting 2/9
From Jim Rivers:
Hello All,
· Are you going to the Game Developers Conference?
· Never been to a big trade show?
· Don’t know what to expect or how to prepare?
Then come on down to the Pre-GDC meeting, Jim Rivers from Obsidian Entertainment will present a play by play presentation on how to PREPARE, ACT, DRESS and NETWORK at one of the biggest game industry events of the year.
Where – The Auld Dubliner at The District in Tustin 2497 Park Ave. Tustin, CA
When – Tuesday February 9th at 7pm
If you have friends or colleagues that are going please feel free to invite them.
Visualization of Science and Scholarship 2/11
Thursday, February 11
Panel 4:00 – 5:30 p.m.
Reception 5:30 – 6:30 p.m.
5011 Donald Bren Hall
RSVP to venita@ics.uci.edu
Hosted by Cristina Lopes, sponsored by the Center for Computer Games and Virtual Worlds
Panelists:
S. George Djorgovski
Professor of Astronomy, Co-Director of the Center for Advanced Computing Research and
Director of the Meta Institute for Computational Astrophysics
Caltech
Cristina Lopes
Associate Professor of Informatics, UCI
Abstract:
Historically, there has always been a virtuous cycle, with technology deriving from scientific insights, and in turn providing new tools for a scientific discovery. With the advent of the modern computational and information technology, this process has been greatly accelerated: the Web has transformed profoundly the way we do science and scholarship. The continuing exponential growth of data volumes and complexity has spurred the rise of virtual scientific organizations. But cyberspace serves a larger role than just providing a set of research tools: it is increasingly becoming a complete environment within which much of the scholarly work and communication is done, results distributed, and knowledge preserved and used for practical and educational purposes. Our informational and cognitive universe has expanded into the cyberspace, and we increasingly work and communicate in it. Today, this happens with the Web, but there is an emerging set of immer! sive and augmentative virtual reality technologies which may be as transformative and enabling as the Web was some 15 years ago, and which will shape profoundly the way science and scholarship (as well as most other aspects of a modern society) are done in the 21st century.
IGDA OC February Meeting 2/16!
From IGDA Orange County officer Jim Rivers:
We invite you to join us for the IGDA Orange County February Chapter meeting with a fun evening hosted at Obsidian Entertainment to discuss creative writing in video games.
With a distinguished panel, we’ll engage in a moderated discussion looking at story formulas, analyzing storylines versus game-play and the challenges between linear and non-linear stories in games.
Panel:
* Chris Avellone, Creative Director, Obsidian Entertainment
* John Gonzalez, Lead Creative Designer, Obsidian Entertainment
* Anne Toole, Writer/Designer, 2008 WGA Nominee, The Witcher
* Leonard Boyarsky, Lead World Designer, Blizzard Entertainment
* Dan Arey, Senior World Designer, Blizzard Entertainment
* Cameron Dayton, Story Developer, Blizzard Entertainment
Join us on the 2nd Tuesday of every month for a great time of entertainment, industry growth and peer networking for the video game industry.
February Chapter Meeting
To RSVP: http://tr.im/NjPE
Date: Tuesday, February 16, 2010
Time: 6:30 pm – 9:00 pm
Location:
Obsidian Entertainment
8105 Irvine Center Drive, Suite 200
Irvine, Ca 92618
The offices of Obsidian Entertainment are a short walk across the street from the Irvine Spectrum. The building is on the corner of Irvine Center Drive and Pacifica. It is on the Fortune Road side of the Spectrum. Please allow yourself about 10 minutes to find parking and make your way to the building.
There is parking available at the building. When you enter the parking structure, grab a parking ticket to open the gate. When we leave in the evening, the gate will be open and parking will be free.
Suite 200 is on the second floor. There will be someone at the door checking people in.
Can’t wait to see you there!
Blizzard Speaker 2/25
Choua Her, University Relations Manager at Blizzard, will be coming to speak on February 25th @ 1:30 in the TSU this event is only open to PMC and VGDC. You must RSVP on the Facebook event page by February 23rd!
When: 2/25 1:30pm
Where: TSU Alvarado or Ontiveros
What: Guest speaker from Blizzard!
Why: To learn!
RSVP: http://www.facebook.com/event.php?eid=307739308504