Riot Animators Speaker Event – Tomas Jech and Rory Alderton

Before we went on our week-long break, we were treated with a very rewarding experience meeting two Animators from Riot Games, the makers of the very popular game League of Legends. In combination with our partner club, the Pencil Mileage Club, we were able to get a great insight on the gaming industry from two amazing people who have experience what we are going through right now.

 

The speaker event with a great powerpoint and talk on some misconceptions about the ‘industry’ and shared many of his stories and learning experiences during his time in various studios. It was a very inspirational and great learning experience. For those who missed it, he was able to provide a video of content similar to what he covered during the talk.

          

Afterwards, Rory joined Tomas after to help cover the Q&A session which went far into the night. We were very lucky that both were able to stay so long after to help answer all our questions regarding the industry and Riot.

Pumpkin Launch 2013

On November 11th, the clubs of CSUF’s Engineering and Computer Science College joined up with the Discovery Science Center to introduce to the community our annual Pumpkin Launch! And most importantly, the CSUF Video Game Design Club was present with two beautiful tables presenting our club and exciting little kids with games made by our very own members.

I hear we had a great number of people very interested in our club and our games. The kids enjoyed the time to, instead of launch pumpkins, to play some awesome games from students. This made many parents ask about our college program and the clubs offered. This means, this will help our college and club grow! Which is awesome a plus.

 This is actually our first time we were permitted to show off our games at Pumpkin Launch. Therefore, it was extremely special this year to get the opportunity to do so. We hope that next year will be similar fortunes since it turned out so successfully. We are also very glad our brother club, ACM, was here next to us showing off their robotics. Power to the ECS department!

First Anarchy Workshop

Vice President Ivan Espinosa heading the workshop

We had our first Havok Anarchy Workshop on Friday, October 18th. We were also joined by faces of a few individuals over at Havok connected through the internet. You’ll see them in the pictures on the top right of the projector screen. They kind enough to prepare for us a powerpoint presentation their engine then a simple demo. It was, quoting one of our members, “eye-opening” and “exciting” because of the possibilities presented by this amazing engine.

 

Afterwards, they helped us in walking through in making a simple Jenga game. I hope everyone enjoyed this experience. Inspired and to keep on supporting our members’ development, our Vice President Ivan Espinosa, has created weekly Anarchy workshops. During this workshops, he has been going over the Jenga game slower to make sure everyone can end up with a successful game to start and to fix any problems that were encountered.

It was defiantly a rewarding experience and we are extremely greatful for the support shown by the people at Havok. We hope the onsite visit they are organizing will result in even more learning.

Game Jam #1

Our first game jam came and passed. I hope everyone who attended had a great time. We had a lot of great games that was developed to a great point of completion considering it was only a weekend. There were fantastic ideas, great attitudes, and some learning going on.

 

 We were also lucky to have some press footage from our local CSUF community. For those who managed to read the Daily Titan a few days back, you would have seen some familiar faces and some awesome quotes. We thank the individuals from the Daily Titan for spending the weekend with us. We always enjoy connecting with our university!

As a first game jam, we around 9 teams making games. Of those nine, nearly all of them were playable to some degree. This is an amazing turn-out and we look forwards to seeing these games reach a more developed state. I know many of these teams are still working hard on their games in preparation for Pumpkin Launch where we will be featuring our member’s games.

 

WORKSHOPS: PYTHON/2D GAME ART

We hope everyone enjoyed the Workshops we hosted on the topics 2D Game Art and Python/Pygame. There was a great turn out and we enjoyed having everyone there. We hope you learned enough to step into our Game Jam confidently and start making your either first game or next game!

If you still have any questions, comments, or suggestions, please feel free to email us at csufvideogamedesignclub@gmail.com. We are always happy to answer your questions the best we can and provide you with any information we can.

For those who missed out on the workshop, please view files listed with their respective workshop. For each workshop, we created a video and a pdf file for you to be able to follow along and get caught up or reference.

EDIT: We will be having our Python/Pygame Video and PDF file up very soon. Thank you for your patience.

2D Game Art Workshop:
LED BY: Emily Chiang
- learn basic of what types of ways programmers need animations formated and some problems that will help you do it
- learn how to create pixel-based animations in photoshop and export them in ways programmers can use
- Open discussion and Q&A about problems artist and programmers have working together

2D GAME ART – Video Workshop
2D GAME ART – PDF Workshop Notes

Python Workshop:
LED BY: Ivan Espinosa, Jeff Einspahr, Ricardo Cancela
- download python, pygame, and other necessary programs to start making your game
- learn the basics of python and pygame
- end with a complete pong game

video and file to come…

 
 

ECS Pizza Party

The ECS Pizza Party hosted by the Engineer and Computer Science Inter-Club Council (ECSICC) was a great success! It was great seeing everyone out there and we were able to talk to many new and interested people. We’re always glad to support the college and get our Video Game Design Club name out there. Thank you if you came by to see us, if not, we hope to see you at our next event!

VGDC Mixer

The 2013 VGDC Official Mixer was a great success! We had over 50 people from our club come out including lots of new members and some alumni! We’re very happy that everyone is getting so excited about the club and I hope everyone was able to meet some cool people while they were there!

We got some board games, some chatting, some friend-making, and some game development talk going. Whatever you ended up doing, it’s always great to get to know the fellow members of the club since our next events will start focusing on what we all came to do: develop games. However, a good environment comes first; therefore, we always like to reinforce the good vibes of our club that will be the most important foundation for working in a group.

If you were unable to make it, sorry to hear! However, we have plenty more opportunities coming up for you to attend. Teaser for a python workshop and Game Jam in the works. Hope everyone’s looking forwards to that!

Also, we would like to give a special thanks to Jarritos soft drink company for their donations of over 60 drinks for all our club members for this special event! They were kind enough to work with us despite it being last minute. We always appreciate the support we experience from outside companies.

Discoverfest and Mailinglist

 

Discoverfest went extremely well this week! We got over 100 sign-ups and many people are very excited to be a part of this club. Thank you to those who took the time to come our and mostly to those who worked at the booth. It was blazing hot those two days but everyone was very upbeat and supportive including those of you who came by the talk to us!

To those who signed up, an email has been sent out to everyone who signed up on our list. It should consist of an invitation to join our mailing list. Unfortunately, due to some hand-writing issues or human error, some of you may have been missed. If you know that you signed up and have not received an email from us, please do not hesitate to email us at: csufvideogamedesignclub@gmail.com. We don’t want to miss out on anyone so please email and let us know about the problem! THanks!!

 

I look forwards to the rest of the year and keep your ear and eyes open for our upcoming MIXER! I will be emailing our first club email with first meeting and sign up information in a few days. I’ll first let those new members all get signed up onto the mailing list. <3

 

 

Welcome Back for Fall 2013, VGDC!

Welcome back VGDCers for out 2013/2014 year! We are very excited to start this new year with some exciting events planned for everyone! Stay tuned to our mailing list” and/or Facebook to get the most recent updates!

Just a few teasers…
- a game studio tour coming up
- workshops for all majors
- Game Jams and App Jams
- weekly development sessions
- industry speakers
- and more…

It’ll be a very exciting year. We thank both our old members and our interested members for checking us out and being supportive and active. Don’t forget to check us out at Discoverfest the next two days!

VGDC Event: Game Jam Prep Workshop


Barely had one to no class of programming?
Are you an artist just interested in some Game-Making programming?
Are you advanced but just want some Python knowledge?
Are you just interested in tips on Game Jam?
Are you just bored on a Friday afternoon and want to hang out with awesome people?!

THIS Workshop is for YOU!!! :)

WHO: Beginning to Advanced Programmers, Artists, Animators, etc.

*** no previous coding experience required.
WHERE: Cal State Fullerton, Computer Science Building (CS300)
WHEN: January 25, 12:00pm to 3:00pm (before Game Jam)

WHAT: Alumni Troy Stump, Senior Members Jeff Einsparhr and Reza Nikoopour
will be teaching you all you need to know about Pygame and Python. They will help
you not only set up Python, Pygame, and Eclipse, but also go through your first
steps in making your game.

SCHEDULE:
12:00pm to 2:00pm – Eclipse, Python, and Pygame Tutorial Sesson
2:00pm to 3:00pm – Tips and Tricks for Global Game Jam
3:00pm to 4:00pm – FREE PIZZA PARTY
4:00pm – Game Jam Starts

HOW TO JOIN?
Facebook Event: http://www.facebook.com/events/402842926469471/
Just show up! :)

VGDC Event: Global Game Jam 2013

Global Game Jam is the world’s largest game jam event. It features 47 countries created over 2000 games over one 48 hour weekend. Hosted by your very own VGDC, we invite all programmers, artists, designs, etc. in the area to join us in creating games. Feel free to invite anyone and everyone you know!

WHERE: Cal State Fullerton, Computer Science Building (CS300)

SCHEDULE:
01/25
(12:00pm – 3:00pm Pre-Game Jam Workshop)
3:00pm PIZZA PARTY
4:00pm Announcements and Keynote
5:00pm – 6:00pm Pitches and Groups Forming
6:00pm Game Jam Begins
1:00am Doors close

01/26
12:00pm doors open
3:00pm deadline for creating teams and projects
1:00am doors close

01/27
12:00pm doors open
3:00pm All development stops
3:00pm – 6:00pm Upload process and Presentations
6:00pm Game Jam Ends

HOW TO JOIN?!
Our “CSUF VGDC Global Game Jam” is now LIVE!
You can find HERE and find us under California when you REGISTER.

ALSO, Join our Facebook Event!
Find more Information at their GGJ Website

Event: Game Developer’s Conference

The largest annual gathering of professional video game developers is just a few months away. With more that 400 lectures, panels, tutorials, and round-table discussions as well as a Expo and Carrier Floor, it is the most ideal way for anyone wanting to get into the industry to learn, be inspired, and network.

This year, as tradition, the club is offering 12 students partial funding for the trip. We hope this will not only help our members strive but also support for those who are ready for a convention like this. If you are interested, we welcome all our members, regardless of experience or year, to at least try to apply. The first step in any path is to try. You can also find more information about GDC on their website.

Our application process for members to go has finished. However, if you are still interested in attending and are willing to pay for your own trip, we may be able to help you with hotels, flights, etc. Please feel free to email us and ask! :)

Event: SIGGRAPH 2013

Sponsored by ACM, SIGGRAPH is the most prestigious forum for computer graphics research. From Digital art, emerging technologies, and hands-on opportunities for creative collaboration, the SIGGRAPH computer Animation Festival is the best place to get in touch with the latest and most outstanding achievements of our industry. WHAT does this MEAN?! This is a must-attend event for anyone interested in anything having to do with graphics, this includes gaming.

WHERE:
Anaheim Convention Center, Anaheim, California USA

WHEN:
Conference: 21-25 July (Sunday through Thursday)
Exhibition: 23-25 July (Tuesday through Thursday)

Their volunteer applications process has passed. However, if you are still interested and checking it out, it is quite pricy but very beneficial for anyone going into the industry. Find out more information at their website.

Competition: IEEE GameSig 2013

The Second Annual Intercollegiate Computer Game Showcase is hosted by IEEE at UCI! This is a great opportunity for everyone interested in entering the game development world. WHY you ask?!

  • Students will be judged by game industry leaders like Kevil Martens, Lead Content design for Diablo III, David Perry, presiden of Shiny Entertainment, and others
  • There is a ‘mingle’ session after the awards where Game Industry leaders, recruiters, aerospace, and high tech industries will attend and you will be able to show off your game
  • Last year, almost all members of Finalists are presented job opportunities on the spot
  • Great prizes like consoles and Blizzard helmets

For more information, please visit their website.
For: Submission Guidelines, and Event Details.
SUBMIT HERE:

DEADLINES: Submissions will open at 12:01AM PST on April 1, 2013 and will close at 8:00AM PST on April 7, 2013 (on their website.)
EVENT: Saturday, April 27 at 2:00pm @ University of California Irvine

Pumpkin Launch 2012

The Discovery Science Center’s Pumpkin Launch was a great success! We had 10 wonderful members from both VGDC and ACM who came out to help with our black pants and CSUF ECS T-shirts! I hope everyone had a great time helping out the little kids who came to our booth and dodging rouge balls from their catapults. We made a clear presence today to both the Science Center, our College. Many of the attending families were very interested in both our department and our club which shines a fair light on us. Therefore, I think we did a very good job!

Both AMES and SWE both managed to built catapults for their clubs and won second and third place respectively. If you see them around campus, be sure to congratulate them for their representation of the club and our college!

Hope everyone had a fun time! I look forwards to our next club event with you all! :)

HALO-WEEN 2012

For those of you that made Halo-Ween such a success, thank you for coming! In case you missed the festivities…

Congrats to Bryan Wong, winner of Haloween! Bryan beat the reigning champ to claim the coveted title.

After our first event, the standings of the circuit are:

1. Bryan Wong 12
2. James Tack 9
3. Allen Hsu 6
4. Jeff Enisphar 4
5. Ricardo Cancela 4
6. Brandon Dang 4
7. Alison Hy 1
8. Paul Ishizaki 1

For those that couldn’t make it. You can still partake in the circuit! There are ways to win if you missed this event, so don’t be discouraged!

We hope to see you at our next VGDC event!

Save The Date!

Hey club members! Here are some important dates to keep in mind:

Imagineering Competition

http://disneyimaginations.com/

- Application Deadline: October 12th, 2012
- Project Submission Deadline: November 9th, 2012

IEEE Orange County Intercollegiate Game Team Formation Event

http://www.facebook.com/events/119387424878196/)

Friday October 12, 2012

Pumpkin Launch
- November 10th (8am to 2pm for volunteers)

Microsoft Imagine Cup

http://www.imaginecup.com/

Deadline to Register Teams:
- Windows 8 App: January 15, 2013
- Windows Azure Challenge: January 15, 2013
- Windows Phone Challenge: January 15, 2013
- Game : March 15, 2013
- Innovation:  March 15, 2013
- World Citizenship Competition: March 15, 2013

Meeting #4

What was covered:
- Game video and recap
- Indiecade car pool signup (contact Allen Hsu for specifics)
- Production Workshop by Joseph Than:
- Joseph managed multiple game projects at
VGDC UCI. He will explain the importance of
production management in projects.

Production Workshop Notes – Joseph Than Speaker

Ricardo, Treasurer
Game Circuit is coming up
Only VGDC members are permitted
You should start thinking of teams

Alison, Vice President:
Windows App Competition
Deadline pass for sign-ups
Need progress update
Prizes: Slate (more information later meetings)

Emily Chiang, ECS-ICC Rep
Disney Imagineer Competition
Details here: www.disneyimaginations.com

YesYous Interview: Allen Hsu

   

YesYous is a Blog about recent projects, the people that create them, and the people who helped them with their creation. From becoming the unofficial Game Jam theme to an interview with YesYous is our very own VGDC President, Allen Hsu.

The VGDC is happy to have such a successful member of the game-developming community as our president and we are honored to be featured and mentioned frequently by Allen in his interview.

When ask, “You’re nearing the end of your undergraduate education; if you had to start it all over again, what would you do differently? Why?”

Our fearless president brings a warm light onto our club in his response: “I would have joined Video Game Design Club earlier. The friends that I have gained in the club are truly important to me and it has really been a disappointment for me that I was only able to spend a small portion of my college career with them.”

We see a strong future for our club, our president, people of the club, the relationships developed during our time here.

Please check out the full interview here!

Game Jam: Thank you ALL!

Thank everyone for coming out and attending out annual Game Jam! We had a great many teams along with very many beginning programmers and artists working with great and experience pre-existing members of both PMC and VGDC.

Congraduations to all our teams this time for their participation!

*** If you want your project on the website, please contact Allen Hsu or our team email: csufvideogamedesignclub@gmail.com

First VGDC Meeting of the Fall 2012 Semester Summary

The first meeting was a success! I have already seen cool new members in the club room. Below are the questions from the Q & A session! We look forward to an exciting new year with you!

~ Madam Secretary

And here is the powerpoint!

- Mr. President

First Meeting Question & Answers:

1.) Do we need to have a lot of experience to be in the club?
Absolutely not! Any experience level is welcome! That is hopefully the reason you joined the club: to gain experience.

2.) If we don’t have a lot of experience, will we learn in this club?
Yes, but no one is going to force you to participate. The best way to learn is to get involved. Come to the game jam. Ask around about projects you can help with or create your own team. The club is a definite resource to helping you gain experience, but you have to make an effort.

3.) If I don’t have experience with making games can I still go/participate at the game jams?
Yes! Game jam is one of the BEST places to get a boost in experience.

4.) When are your club room hours?
Usually there is at least one person in the clubroom at 10am and a few stragglers after 9pm Monday through Thursday. If you ever come to the clubroom and no one is there, feel free to post about it in our Facebook group, and an officer will usually come open the room.

5.) Do we use Flash?
We CAN use Flash. There is no set language/platform/method that the club uses. If you are interested in creating a game, but no one has any experience in that area, you can take the initiative and be the first! Others will surely be interested in helping you out.

6.) Which Halo will be played during HALOween?
In the past we have played 2, 3, Reach, and ODST. However, for the tourney, we usually use Halo 3/

7.) Where is your club room?
The club room is located on the 3rd floor of the Computer Science building in room 302.

8.) When and where will the regular meetings be held?
The regular meetings will be on Wednesday in room 102B at 5:30pm. If you can’t make the time, check out our website or Facebook group for updates!

VGDC at DiscoverFest!

Hello Fellow Video Gamers!

The semester is starting again and that means DISCOVERFEST! Come visit our booth #33 right in the center of the quad. Our battle station will be right beside our two sister clubs, the Association of Computing Machinery (ACM) and the Pencil Mileage Cub (PMC). You’ll be able to register directly at the table, meet some of the officers and club members, and perhaps witness the elusive Gangnam Style dance.

~ Madam Secretary